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What's that on the horizon? - Could it be another new game?
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Dieter
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Joined: 11 Oct 2001
Posts: 10548
Location: Austin, TX

PostPosted: Wed Apr 27, 2005 8:47 pm    Post subject: What's that on the horizon? Reply with quote

What the hell...at least I'm not running -this- game. ;)

Can you point me to CharGen specifics?
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admiralducksauce
Chuck Norris


Joined: 10 Oct 2001
Posts: 4407

PostPosted: Wed Apr 27, 2005 8:49 pm    Post subject: What's that on the horizon? Reply with quote

http://headonastick.com/wiki/doku.php?id=orbital_vault_character_creation
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Dieter
Brockness Monster


Joined: 11 Oct 2001
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Location: Austin, TX

PostPosted: Thu Apr 28, 2005 2:25 am    Post subject: What's that on the horizon? Reply with quote

Quote:
Quote: from admiralducksauce on 4:49 pm on April 27, 2005
http://headonastick.com/wiki/doku.php?id=orbital_vault_character_creation


Nice. I'll have a character posted by tomorrow evening at the latest.
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Infested Paladin
Rob Schneider


Joined: 16 Oct 2001
Posts: 2126
Location: Spokane, Washington

PostPosted: Thu Apr 28, 2005 5:47 am    Post subject: What's that on the horizon? Reply with quote

'Cause it's the D-Man, we'll make last call Thursday night.

Daton, thought of any personal details for your character?
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Dieter
Brockness Monster


Joined: 11 Oct 2001
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Location: Austin, TX

PostPosted: Thu Apr 28, 2005 1:03 pm    Post subject: What's that on the horizon? Reply with quote

Thanks for the consideration, IP.

I'm going for an astronaut, probably with a catchy first name like "Buzz" or "Ace"...something catchy like that.
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Dieter
Brockness Monster


Joined: 11 Oct 2001
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Location: Austin, TX

PostPosted: Thu Apr 28, 2005 3:00 pm    Post subject: What's that on the horizon? Reply with quote

Name: Ace McGowan, pilot extraordinaire.

Department:

[+2 DEX, -2 STR; +1 to Initiative, Any Cover/Chase Feat (Firm Hand); Bonus Feat: Speed Trigger]

Class/Level: Wheelman 1

Faction: Orbital Vault
Age: 24
Height: 1.95 meters
Weight: 85 kilograms
Eyes: Blue
Hair: Blond

Abilities:
Strength: 12
Dexterity: 18
Constitution: 15
Intelligence: 12
Wisdom: 12
Charisma: 12

Vitality/Wounds: 14/15
Saving Throws:
Fortitude: +2
Reflex: +6
Will: +1

Defense, without armor: 16 (+4 Dex, +1 Class)

Armor:

Initiative: +6 (+4 Dex, +1 Class, +1 Ability)
Attack Boni:
Melee: +2 (+1 Str, +1 Class)
Ranged: +5 (+4 Dex, +1 Class)

Attacks:
Unarmed: +1, 1D3+1 subdual, Error 1, no Threat
Survival Knife: +1, 1d4+1 normal, Error 1, Threat 20


Feats and Abilities:
Armor Proficiency (Light)
Armor Proficiency (Medium)
Weapon Group Proficiency (Melee)
Weapon Group Proficiency (Handgun)
Weapon Group Proficiency (Rifle)
Weapon Group Proficiency (Tactical)

Lucky
Custom Ride
Daredevil
One Hand on the Wheel
Firm Hand
Speed Trigger
Astronaut Wings


Skills: (rank, total bonus)

Balance: 4, 8
Driver: 2, 6
Electronics: 1,2
Escape Artist: 2, 6
First Aid: 1,2
Mechanics: 4,5
Pilot: 4,8
Spot: 4, 5
Survival: 4, 5

BP Bonus: 2
GP Bonus: 4 (custom ride)

Languages: English (native)

Personal Gear: 47
25 Bush Bundle
-  Trail backpack
-  set of camouflage fatigues
-  3 applications of face paint
-  Nightvision goggles
-  Web-belt/harness
-  Flashlight
-  Machete
-  5 flares
-  Tactical radio
-  Camouflage net
-  4 throwing knives
-  40 water filtration tablets
-  Survival kit

-Survival Knife
-Beretta-92 (3 extra clips)

Description

(Edited by Dieter at 12:26 pm on May 2, 2005)
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Dieter
Brockness Monster


Joined: 11 Oct 2001
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Location: Austin, TX

PostPosted: Thu Apr 28, 2005 4:29 pm    Post subject: What's that on the horizon? Reply with quote

IP, to what extent does the Orbital Vault have in the way of air/spacecraft?
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Gatac
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Location: Magdeburg, Germany

PostPosted: Thu Apr 28, 2005 7:27 pm    Post subject: What's that on the horizon? Reply with quote

...nothing that costs only 4 GP, unless he's a specialist for hot-air balloons...

Gatac
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Dieter
Brockness Monster


Joined: 11 Oct 2001
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Location: Austin, TX

PostPosted: Thu Apr 28, 2005 7:33 pm    Post subject: What's that on the horizon? Reply with quote

I actually didn't plan on having my own ship, I was mostly curious as to what Ace would actually be able to fly. This is primarily a backstory issue.

(Edited by Dieter at 3:33 pm on April 28, 2005)
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Infested Paladin
Rob Schneider


Joined: 16 Oct 2001
Posts: 2126
Location: Spokane, Washington

PostPosted: Fri Apr 29, 2005 3:23 am    Post subject: What's that on the horizon? Reply with quote

OVG has a large lunar lander (not re-entry capable) that makes trips to both the moon to pick up scrap from lunar battlefields and to Orbital Vault F to trade.  The active flight roster has three pilots including Ace and over a dozen mechanics that keep it working in-flight as well as doubling as gunners on the lander's twin laser turrets that're used to fend off packs of crazed hunter-killer drones.  I haven't thought of a name for it, so if anyone has any badass or poignant suggestions, the winner gets a bonus action die for the first chapter.  There are also half a dozen two-man maintenance pods that're used for EVA work.  The spacecraft and the stations use anti-gravity pods to move around and stay in orbit.

Your re-entry pod also has anti-grav, but it's only strong enough to make course-corrections before re-entry and work with the retro rockets to try and soften the crash landing.

OVF has a spaceplane that skims the atmosphere for gasses, some of which they trade for scrap with OVG.  They've let Ace ride along on it, but not pilot it.

The Vault's VR system has practically ever flight simulator conceived by man, and some conceived by robot.

New up on the gear page: PipBoy and Vault Suit.  Everyone has one of the latter.
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Gatac
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Posts: 8000
Location: Magdeburg, Germany

PostPosted: Fri Apr 29, 2005 7:51 am    Post subject: What's that on the horizon? Reply with quote

There's a few problems I spot in the Ace character sheet:

- The Department boni are whack. First, there's two feats, but apparently you did not actually note Speed Trigger later, so I think there's a holdover from an old version.
- Wheelmen have full BAB. Up both attack boni by one.
- Third, he should not have the Hurled Weapon Proficiency.

Gatac
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DatonKallandor
Vaygr Warlord (tm)


Joined: 24 Dec 2004
Posts: 422

PostPosted: Fri Apr 29, 2005 4:26 pm    Post subject: What's that on the horizon? Reply with quote

"Valkyrie" - catchy enough?

As for the background:

Daton Kallandor grew up as the only child of Johnathan Kallandor, the Vaults Prime Gunner. Since his mother died during his birth he spent most of his time with his father. He was with him when he was promoted from gunnery assistant, he was with him when he defended the Vault from a pack of HKs only with one battery of laser cannons. Until the day he died. It wasnt glorius, he didnt fight against an overpowering enemy. Johnathan lost the fight against age.

To Daton it was no suprise when they chose him to join the gunnery crew. He rose as quick through the ranks as his father, but unlike him he wasnt satisfied by shooting drones. He wanted adventure - the chance to find (and fire) more exotic weapons at more challenging targets.

Whenever his urge for adventure became too strong Daton went to train in the VR-Simulator. This was also when he met Kurt. Their similar urge for adventure made them become friends quite fast.

Besides, its quite convinient for Daton to have someone who can lock the targets in place before he takes his perfect shot, isnt it?



Daton

(Edited by DatonKallandor at 11:37 am on April 29, 2005)


(Edited by DatonKallandor at 11:39 am on April 29, 2005)
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Dieter
Brockness Monster


Joined: 11 Oct 2001
Posts: 10548
Location: Austin, TX

PostPosted: Sat Apr 30, 2005 12:29 am    Post subject: What's that on the horizon? Reply with quote

Quote:
Quote: from Gatac on 3:51 am on April 29, 2005
There's a few problems I spot in the Ace character sheet:

- The Department boni are whack. First, there's two feats, but apparently you did not actually note Speed Trigger later, so I think there's a holdover from an old version.
- Wheelmen have full BAB. Up both attack boni by one.
- Third, he should not have the Hurled Weapon Proficiency.

Gatac

You'll have to admit it's not bad for winging the entire CharGen process. I'll have a fully edited/updated character sheet by Monday.
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Gatac
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Joined: 11 Oct 2001
Posts: 8000
Location: Magdeburg, Germany

PostPosted: Sun Aug 21, 2005 5:54 pm    Post subject: What's that on the horizon? Reply with quote

Name: Kurt Farless
Nickname: Rock

Origin: Grizzled Hunter

[+2 Constitution, -2 Dexterity, Gain 2 Defense, Gain 1 Wound Point, Speed increases by 5ft., Gain Rifle Weapon Proficiency, Constitution is considered 1 higher for subdual damage treshold]

Class/Level: Scout 1

Faction: Orbital Vault
Age: 22
Height: 1.90 meters
Weight: 85 kilograms
Eyes: Green
Hair: Black

Abilities:
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 11 (+0)

Vitality/Wounds: 15 / 18
Saving Throws:
Fortitude: +5
Reflex: +3
Will: +1

Defense: 14 (+1 Dex, +1 Class, +2 Origin)

Armor:


Initiative: +2 (+1 Dex, +1 Class)
Attack Boni:
Melee: +2 (+2 Str, +0 Class)
Ranged: +1 (+1 Dex, +0 Class)

Attacks:
Unarmed: +2, 1d6+2 lethal, Threat 20
Survival Knife: +4, 1d6+3 lethal, Threat 19-20



Feats (-) and Abilities (=):
=Weapon Proficiencies: Edged (Forte), Handgun, Rifle, SMG, Unarmed
=Trailblazer: At the start of each session, may choose up to 3 Terrain feats you possess. Each of your teammates gains them as temporary feats until the end of the session.
=Stalker: When you fail a Survival or Tactics check and don't score an error, you still succeed if the DC is 21 or less. If several grades of success are possible, you only archieve the lowest.
-Candidate: Lowest two attribute scores increase by 1 each.
-Night Training: All visual range penalties for dawn, dusk and night decrease to 1/2 (rounded down). When planning ambush iat night or in darkness, opponents suffer -2 to awareness checks. Smell range increases to 36ft. As long as not deafened, character is not considered blinded against opponents within 10ft.
-Ambush Basics: Inflict one die of Sneak Attack damage. Further, when participating in a Tactics/Ambush check, the check gains the cross-check tag.


Skills: (rank, total bonus)

Athletics: 4, 6 (Str) / 7 (Con)
Cultures: 0, 1 - North America (Forte: New England)
Drive: 0, 1 - Standard Ground Vehicles
Notice: 4, 5
Profession: 0, 0 - Vault Citizen
Science: 0, 1 - Fabrication
Sneak: 4, 5 (Dex) / 4 (Cha)
Survival: 4, 5 (Wis) / 4 (Cha)
Tactics: 4, 5 (Wis) / 4 (Cha)

Interests: Hunting, Vault Operations


Wealth: 3
Lifestyle: 1
Possessions: 1 - 1 Caliber II, 2 Caliber I
Spending Cash: 1

Mission Gear
Gear Picks: -
Common Items: 4

Personal Gear
Gear Picks: Feat Training (Weapon Focus: Survival Knife), Survival Knife, Military NBC Gear + Gas Mask
Common Items: Fatigues, NVGs, Flashlight, Camelback, Flare, Binoculars, Compass, Swiss Army knife, Load-bearing gear, Geiger Counter, Rope, Water Filtration Tablets
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Gatac
You've got the power!


Joined: 11 Oct 2001
Posts: 8000
Location: Magdeburg, Germany

PostPosted: Sun Aug 21, 2005 7:24 pm    Post subject: What's that on the horizon? Reply with quote

Name: Daton Kallandor

Origin: Daring Mercenary

[+2 Dexterity, -2 Intelligence, +1 bonus to Initiative, +1 bonus to action die results, Gain Tactical proficiency, +1 bonus to attack checks made as part of Autofire actions, Bonus Feat: Marksmanship Basics]

Class/Level: Soldier 1

Abilities:
Strength: 11 (+0)
Dexterity: 19 (+4)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 14 (+2)

Vitality/Wounds: 12 / 10
Saving Throws:
Fortitude: +1
Reflex: +4
Will: +2

Defense: 14 (+4 Dex, +0 Class)

Armor:


Initiative: +7 (+4 Dex, +2 Class, +1 Origin)
Attack Boni:
Melee: +1 (+0 Str, +1 Class)
Ranged: +5 (+4 Dex, +1 Class)

Attacks:
Unarmed: +1, 1d3 subdual, Threat 20



Feats (-) and Abilities (=):
=Weapon Proficiencies: Handgun, SMG, Shotgun, Rifle (Forte), Tactical, Vehicle
=Accurate: Action dice spent on attack rolls are rolled and added twice. Soldier Core.
=Fight On: Gain CQB Basics
-Candidate: Lowest two attribute scores increase by 1 each.
-Marksmanship Basics: When Aiming, may Brace as free action. May Brace without surface to support weapon against. Also, you only suffer a -1 penalty to Reflex saves when Bracing instead of -4.
-CQB Basics: +1 bonus to ranged attack and damage rolls within CQB range. When holding a readied ranged weapon, gain +2 gear bonus to all skill checks as part of a Threaten action. Do not suffer the -4 penalty for shooting out of melee.
-Bullseye: When making a ranged Standard Attack using 1 shot, may accept up to -6 penalty to attack roll to gain equal amount of bonus damage on a hit. If this attack misses, become flat-footed.


Skills: (rank, total bonus)

Cultures: 0, 0 - North America
Drive: 0, 4 - Standard Ground Vehicles
Impress: 2, 4
Intimidate: 4, 4 (Str) / 6 (Cha)
Notice: 4, 4
Profession: 0, 0 - Soldier
Science: 0, 0 - Chemistry
Tactics: 4, 4 (Wis) / 6 (Cha)


Interests: Pre-War Earth, Exotic Firearms


Wealth: 5
Lifestyle: 1
Possessions: 3 - 1 Caliber III, 1 Caliber II, 3 Caliber I
Spending Cash: 1

Mission Gear
Gear Picks: -
Common Items: 4

Personal Gear
Gear Picks: Springfield Armory M21, 4 Addons (Advanced Combat Sight, Bipod, Ergonomic Stock, Reworked Action I), 2 Addons (1 additional load of AP ammo), Military NBC Gear + Gas Mask
Common Items: Camelback, Ghillie Suit, Sunglasses, Load-Bearing gear, 4x MREs, Blanket, Face Paint, Leather Gloves


(Edited by Gatac at 4:24 pm on Aug. 22, 2005)
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Gatac
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Joined: 11 Oct 2001
Posts: 8000
Location: Magdeburg, Germany

PostPosted: Sun Aug 21, 2005 8:09 pm    Post subject: What's that on the horizon? Reply with quote

Name: Ace McGowan

Origin: Gifted Pilot

[+2 Dexterity, -2 Strength, Drive is always class skill, Result Cap with Drive increases by 5, Threat Range of Drive increases by 1, Gain focus and forte for 1 type of air vehicle, +1 bonus to Drive and Search Checks, Bonus Feat: Wind Rider]

Class/Level: Wheelman 1

Faction: Orbital Vault
Age: 24
Height: 1.95 meters
Weight: 85 kilograms
Eyes: Blue
Hair: Blond

Abilities:
Strength: 13 (+1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 12 (+1)
Charisma: 12 (+1)

Vitality/Wounds: 12 / 14
Saving Throws:
Fortitude: +2
Reflex: +5
Will: +1

Defense: 14 (+3 Dex, +1 Class)

Armor:


Initiative: +4 (+3 Dex, +1 Class)
Attack Boni:
Melee: +2 (+1 Str, +1 Class)
Ranged: +4 (+3 Dex, +1 Class)

Attacks:
Unarmed: +2, 1d3+1 subdual
Survival Knife: +2, 1d6+2 lethal, Threat 19-20



Feats (-) and Abilities (=):
=Weapon Proficiencies: Handgun, SMG, Rifle, Tactical, Vehicle
=Driven: When spending AD to add to Maneuver and Mechanics/Repair checks, roll and add two. When suffering an error with these checks, GC must spend additional action die to activate critical failure.
=Daredevil: Gain Daredevil feat.
=Custom Ride: May choose Vehicle gear picks as if mission caliber were I higher. If mission is caliber V, instead gain 5 caliber I vehicle gear picks.
-Wind Rider: Notice check penalty due to visual range decreases to 1/2 standard (rounded down). When gliding, lateral distance multiplier increases by 2. When operating air vehicle, treat tight terrain as close, and close terrain as open. When operating air vehicle, gain +2 bonus to all skill checks and saves made due to Crisis advantage.
-Daredevil: May choose chase strategies as if your Acceleration and/or Turning was 2 higher. Further, may choose Stunt strategy.
-Candidate: Lowest two attribute scores increase by 1 each.
-One Hand On The Wheel: Suffer no penalty to Maneuver checks when operating vehicle with one hand. May make a Maneuver check as free action 3/scene.

Skills: (rank, total bonus)

Acrobatics: 4, 7 (Dex) / 5 (Str)
Cultures: 0, 1 - North America
Drive: 4, 8 - Performance Aircraft (Forte), Personal Aircraft, Standard Ground Vehicles
Electronics: 4, 5 (Int) / 5 (Wis)
Mechanics: 4, 5 (Int) / 5 (Wis)
Medicine: 3, 4
Notice: 4, 5
Profession: 0, 1 - Pilot
Science: 0, 1 - Fabrication
Survival: 2, 3 (Wis) / 3 (Cha)


Interests: Avionics, Classic Rock'n'Roll


Wealth: 4
Lifestyle: 1
Possessions: 2 - 1 Caliber II, 3 Caliber I
Spending Cash: 1

Mission Gear
Gear Picks: -
Common Items: 4

Personal Gear
Gear Picks: Skill Training (2 skill points for Medicine, factored in), Beretta 92F, Survival Knife, First Aid Kit I
Common Items: Backpack, Fatigues, Face Paint, NVGs, Load-Bearing gear, Flashlight, Leatherman, Canteen, Matches, PDA, Entrenching Tool, Clear Goggles


(Edited by Gatac at 4:24 pm on Aug. 22, 2005)
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Punkey: I've always been aware of life-saving buttsex. Best Red Cross training weekend ever.
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