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Post-Game - comments, criticisms, and planning

 
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admiralducksauce
Chuck Norris


Joined: 10 Oct 2001
Posts: 4407

PostPosted: Mon Feb 10, 2003 7:57 pm    Post subject: Post-Game - comments, criticisms, and planning Reply with quote

Whew, that's done - an abrupt exit, but I think it was needed.

There are indeed loose ends.  There's going to be a month or two of in-game downtime before the next session kicks off.  I'll post the aftermath of most of your adventures in the Liberty Bell thread.

Furthermore, I think the next chapter is going to be last one for a while, so if you want to play, switch characters or the like, post here.  Threadbare mentioned something about throwing large objects...

----

I'd like to thank IP for pretty much generating the entire cultist/tablet storyline from a throwaway comment about tablets.  Smile   And thanks to Gatty for the best police chase evar... it's hard to believe it was that long ago.  Geez.
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Gatac
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PostPosted: Mon Feb 10, 2003 10:00 pm    Post subject: Post-Game Reply with quote

Hm, let's see.

Compared to the other adventures I've been in, this chapter felt - hm, what's the right word ? Disjointed. It toys with a lot of plot, has multiple threads running alongside each other, and at the end, it's not really finished. That's not a negative thing, in my eyes; it's very different from "The talented Mr. Fredo", for example, but I like it. In terms of Trek, it's the evolution from TNG to DS9. Episodic, reset-button storytelling becomes intertwined, continuing plot. You get a sense of greater things behind this chapter, and you feel that it actually pays off. At this point, the battle's won, but the war is far from over, the masterminds remain shady, and the villains we beat are mere henchmen.

It's, if you'll forgive me that, a very Sailor Moon-esque approach. I like that.

Of course, it's got it's drawbacks. You run the risk of losing track, and with a division of the group for much of the adventure, you have a lot of problems a smaller, unified team doesn't need to deal with. But I don't think these gripes are too major. In comparison to the prior adventures I've been in, I'll say one thing: I can't. It's just a different way of telling a story, but not one which is intrinsically better or worse than the small-world, single-group, straight-line approach we've had before. In more specific terms, I must admit that I like this chapter best. Even if it does a very fine job of fucking over my little character ensemble. :)

I'll not talk about planning here. From what I've gathered, the next chapter will definately be in the "Cream your pants" category. In the wise words of Steve Austin: And that's the bottom line, cuz Stone Cold said so.

In the character department: Henry and John need more screentime next time. They're definately interesting to work with, and need to be drawn more clearly, because quite frankly, we saw too little of what they can do, and heard too little of what they think and believe in. Malcolm - why, he's Dieter's son. I think that says it all Smile Rachel and Jack are a nice change from the usual Vigilante 101. And I want more Dingbat action, damnit.

The car chase: Sweet mother of Jesus, that was a nightmare. But a fun, fun, fun kinda nightmare...sorta like The Parking Lot is Full in it's morbid fun factor. That was definately NOT Mark's day - though one must admit that there were a miriad of ways he could've avoided the problem. But then, he's never been one for subtlety.

Sharon had a reasonably-sized part considering I originally didn't plan on using her at all.

I must admit I really wanted Avenger/Chrome as new protegee, but for some reason, it didn't click. With ADS's permission, I'm planning on having a little fun with her next chapter, though.

Az continues to get in way over his head, but that's the beauty of someone who just doesn't have a clue. I had to keep myself from laughing when I typed up the gearing-up scene. It's, in my humble opinion, very Azuriel.

Dieter continues to spell Scheisse wrong. Just thought I'd mention that. :D

Wataru racks in a few nice lines. Oh, scratch that, he kicks ass. The fight with the Deep Ones was executed with all the contempt a human can have for which should, by all rights, scare the living daylights out of him. The "No flanky flanky" line by Dante was priceless. And John getting a Deep One one his car's bumper was, well, surreal. As was the car chase that followed it, even if it was a bit - well, how shall I put it ? It would've been somewhat redundant to have a second long and crazy car chase, but I felt it was a bit too easy. Ah well, can't win em all.

Anyway, my .02$.

Gatac
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CuteMotherFucker
Pussywillow


Joined: 17 Dec 2001
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PostPosted: Mon Feb 10, 2003 10:17 pm    Post subject: Post-Game Reply with quote

I quite enjoyed it. I realize that the final showdown was a tad weak due to Hen -- er, musn't put the blame on the character, musn't put the blame on the character... Due to some lack of ambition for high drama on my side, with not enough post-battle IC disscussion. I also tried to push Henry to a couple of directions during the chapter, patheticly failing. Bad roleplaying, bad.
I hope I'll make better use of Henry next time. You can definitely expect a more edgy, paranoid version of him.
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Infested Paladin
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Joined: 16 Oct 2001
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PostPosted: Tue Feb 11, 2003 4:02 am    Post subject: Post-Game Reply with quote

I'll post a biggy in the future, because I'm so tired right now that all I can manage is, "ADS is sooo cool.  Cthulhu cultists made me happy."  All of which is true, yes, but I'm sure I'll think of something smarter.
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Threadbare
Dimber Damber Upright Man


Joined: 14 Oct 2001
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PostPosted: Tue Feb 11, 2003 6:17 am    Post subject: Post-Game Reply with quote

I liked it, and I think that John is a cool character. I mean, he's got henchman aspects, but also a deep backstory with a good deal of plot hooks. I think he has some depth I can bring out, I just hope he doesn't get killed or anything. We've also got some interesting storylines with some more rope left to them.

I just expressed some interest in being able to throw a car or less, maybe from playing a little too much freedom Force. It's just an idea for later.

Bumper justice was sweet. That's the epitome of Heroes right there. So was the car chase, with solarman getting plugged.

Is Doctor Doom going to make an appearence or mention? I think a little liberty bell section in international news might cover it. I think he was U.S. supported during the cold war, but I don't know where he'd be now.
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Dieter
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Joined: 11 Oct 2001
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PostPosted: Tue Feb 11, 2003 3:32 pm    Post subject: Post-Game Reply with quote

Quote:
Quote: from Threadbare on 12:17 am on Feb. 11, 2003

Is Doctor Doom going to make an appearence or mention? I think a little liberty bell section in international news might cover it. I think he was U.S. supported during the cold war, but I don't know where he'd be now.


DOOM CARES NOT FOR LIBERTY CITY! Wink
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Gatac
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PostPosted: Thu Feb 13, 2003 8:18 pm    Post subject: Post-Game Reply with quote

And even if he did, all we'd get out of it would be a self-destructing Doombot.

Gatac
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admiralducksauce
Chuck Norris


Joined: 10 Oct 2001
Posts: 4407

PostPosted: Thu Feb 13, 2003 10:34 pm    Post subject: Post-Game Reply with quote

Highlights for me included the Simmons car chase (of course), the sewer creature (which wouldn't have been as interesting if Dante hadn't Sonic Boomed it), the quick bit where Malcolm goes into the hood and then calls Wayne, geez it was a long and winding path. :)

Everybody gets a Gold Star(TM):

Dieter (the player, not the PC), for possibly singlehandedly screwing two multinational corporations through acts of mindless vengeance.  For asking for battle armor, of all things, then using it exactly once.  I award you the "Stick-it-in-and-Break-it-Off" Award.  :)

Gatac, for the aforementioned car chase.  For being a good sport about getting your favorite character locked up by tha Man.  For a completely unexpected (on my part) bit of phobia roleplaying down in the tunnel.  I award you the "Multiple Personality Disorder" Award.

Quelreth!  Wataru isn't much of a decision-maker, but Quel has consistently played his character to a T, reacted to weird shit in-character, and unflinchingly interacted with other PCs according to Wataru's previously decided-upon points of view, even when it caused conflict (which to an extent is also true of Malcolm, Dieter, Avenger, and Mark).  You get the "Surprisingly Good RP" Award.  :)

CuteMotherFucker, in a way you were playing Henry to the opposite of the more "snippy" PCs.  Here you have a disgruntled extradimensional demon who turns out to be a team player.  Smile   Plus, during the car chase when you said you jumped onto Jackson's car, and you thought the cars were stopped but they were still moving, you were a damn good sport about it (I suppose actually MAKING the ability check helped smooth that over...).  I give you the "Not A Pain in the Ass" Award!

I'll be back with some more, I've got one for everybody! Smile
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admiralducksauce
Chuck Norris


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PostPosted: Fri Feb 14, 2003 2:13 am    Post subject: Post-Game Reply with quote

The "Team Player" is a two-part award.  Infested Paladin and Threadbare, you guys either by accident or on purpose seem to keep the game on an even keel, with clear goals in mind.  You strike down tangents where you find them and crush intra-party conflict under the Iron Heel of Being Nice.  :)

Plus Threadbare wrote in ties for Doctor Doom!  And Paladin's brought Cthulhu into the game!  huzzah!

Finally, Punkey.  More than any other character, to me Jack embodies Heroes?.  He's just this normal guy, and he's had all this stuff thrust upon him, and he's just now figuring out how to use this power truly for good without completely ignoring it.  It's just as interesting to me as the car chases and the gunfights and the sneaking and the thefting.  Punkey gets the "Realism" Award.
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Threadbare
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PostPosted: Fri Feb 14, 2003 4:38 am    Post subject: Post-Game Reply with quote

That's very true. Jack is the epitome of this game. all the screwed up stuff going on, and he's just like anyone really would be.

Wooo! *Hi-fives IP* the team players, even-keelers, bad motha, well, never mind.

I just think it's a little funny that John's story has developed into this big detailed thing, going from just "an ex-boxer with really funky luck". I just kept adding story and ideas. I think he was in Somalia in 94, if you guys don't mind. I mean, he does handle a machine gun pretty well.

I like dieter's award. he's unintentionally raging against the machine, or something like that.
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Dieter
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PostPosted: Fri Feb 14, 2003 5:45 am    Post subject: Post-Game Reply with quote

By nature, that is what Dieter does. He's the malcontent with the firepower and wit to back it up.

Having a generally distaste and contempt for humanity in general, he finds the very few people who don't fit the norm somewhat tolerabe lin his jaded way of thinking.

He's a dichotomy if you will, having some weird need to both thrive in the limelight and stay at an arms length of the general populous.
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Gatac
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PostPosted: Fri Feb 14, 2003 10:22 pm    Post subject: Post-Game Reply with quote

Hm. No matter how strange that may sound, but I always think of Dieter as James Bond's evil brother. Can't really explain that sentiment :)

Gatac
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Punkey
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PostPosted: Sat Feb 15, 2003 12:33 am    Post subject: Post-Game Reply with quote

Goddamn, I feel better.

Anyway, thanks for the words, ADS. That's exactly what I was looking for when I created Jack. I've always found the "ordinary guy in extraordinary circumstances" archetype to be really fun to play with, and I just let it go.
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Dieter
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PostPosted: Sat Feb 15, 2003 12:47 am    Post subject: Post-Game Reply with quote

Quote:
Quote: from Gatac on 4:22 pm on Feb. 14, 2003
Hm. No matter how strange that may sound, but I always think of Dieter as James Bond's evil brother. Can't really explain that sentiment :)

Gatac


Now that you mention it, Dieter is some way very much like Alec Trevalyan (OO6 from Goldeneye).
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Quelreth
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Joined: 23 Oct 2001
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PostPosted: Sat Feb 15, 2003 8:38 pm    Post subject: Post-Game Reply with quote

Thanks for the award. ;D  I'd like to thank my parents, God, and Shattered Kingdoms.

Yeah, the multiple storylines did confuzzle things a bit, seeing as.. well, what happened again? Razz Let's put it that way.

It was a fun chapter, though.  If you've got demons running amok AND tentacle beasts in the same hour, NOTHING is going badly!
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Gatac
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PostPosted: Sun Feb 16, 2003 5:10 pm    Post subject: Post-Game Reply with quote

On a slightly different note, will Malcolm or Dieter keep the suit ? It would definately be a good Ironman-style upgrade...

Gatac
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Punkey
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PostPosted: Mon Feb 17, 2003 12:25 am    Post subject: Post-Game Reply with quote

...And also be a dead give-away that it's them and will probably lead some people that don't like them right to their doorstep.
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Dieter
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PostPosted: Mon Feb 17, 2003 3:48 am    Post subject: Post-Game Reply with quote

The battle suit was fleeting idea of mine. I'm very content on just playing Dieter.
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Threadbare
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PostPosted: Fri Aug 22, 2003 8:49 am    Post subject: Post-Game Reply with quote

Looking at things from hindsite, that battlesuit might have been a useful addition to Fortress Dieter.
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admiralducksauce
Chuck Norris


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PostPosted: Fri Aug 22, 2003 2:47 pm    Post subject: Post-Game Reply with quote

Oh, we'll see it again.  Smile
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